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INI File | 1996-07-30 | 9.9 KB | 351 lines |
- [LEVELS]
- 1
- *****************************************************************
- * *
- * MONSTERS DEFINITION *
- * *
- *****************************************************************
-
- [MONSTERS]
- 4 WRad ARad SPD LIFE Rck SepLimit
- 120 120 12 80 0 0 ;==== Hero ==========
- 3d_MODEL = heron3.3o
- WALK = hrun2.ani
- WALK2 =
- SLEEP = hsleep.ani
- FIRE = hatt.ani
- START = hstart.ani
- STOP = hstop.ani
- =
- HIT_Head =
- r =
- r =
- r =
- r =
- =
- DIE = hfall.ani
- 52 190 10 160 5 18 ;=== Joker ==========
- 3d_MODEL = joker6.3o
- WALK = j6walk.ani
- WALK2 =
- SLEEP = j6sleep.ani
- ATTACK = j6ratt.ani
- ATTACK R = j6latt1.ani
- ATTACK L = j6ratt3.ani
- ATTACK * = j6kiss.ani
- HIT_A = j6cry.ani
- HIT_B = jhit2.ani
- SEP_RHand = j6sepr.ani
- SEP_LHand = j6sepl.ani
- FALL =
- RASING = j6up.ani
- DIE = j6fall.ani
- 70 220 12 420 1 25 ;=== Punisher =======
- 3d_MODEL = pant1.3o
- WALK = pmove.ani
- WALK2 =
- SLEEP = psleep.ani
- ATTACK = pratt1.ani
- ATTACK R = platt1.ani
- ATTACK L = pratt2.ani
- ATTACK * = phatt1.ani
- HIT_A = phhead.ani
- HIT_B =
- SEP_RHand = prsep.ani
- SEP_LHand = plsep.ani
- FALL =
- RASING = pup1.ani
- DIE = pfall1.ani
- 70 140 22 80 -1 125 ;=== spider =======
- 3d_MODEL = spider.3o
- WALK = sp_run.ani
- WALK2 =
- SLEEP = sp_run.ani
- ATTACK = sp_atck.ani
- ATTACK R = sp_atck.ani
- ATTACK L = sp_atck.ani
- ATTACK * = sp_atck.ani
- HIT_A = sp_run.ani
- HIT_B =
- SEP_RHand =
- SEP_LHand =
- FALL =
- RASING = sp_run.ani
- DIE = sp_die.ani
-
-
- *****************************************************************
- * *
- * BMP & 3D OBJECTS DEFINITION *
- * *
- *****************************************************************
-
- [BMP_OBJECTS]
- 1 [Shdw Glass Z GoRad ACode "FileName"]
- 0 0 0 0 0 flame.obj
-
- [3D_OBJECTS]
- 17 [GoRad Shadow BMPObj BMPz ACode BlowUp "FileName" "Animation"]
- 0 0 1 93 0 1 fff2.3o
- 0 0 -1 93 0 0 fff3.3o
- 110 0 -1 0 0 0 bar3.3o
- 20 0 -1 0 255 0 key.3o key.ani
- 0 0 1 100 0 0 disko.3o
- 110 0 -1 0 0 0 bar22.3o
- 0 0 -1 0 102 0 life.3o
- 0 0 -1 0 11 0 bullets.3o
- 0 0 -1 0 21 0 pila1.3o
- 0 0 -1 0 31 0 arrows.3o
- 0 0 -1 0 3 0 wcross.3o wcross.ani
- 0 0 -1 0 2 0 wdisk.3o wdisk.ani
- 0 0 -1 0 120 0 biglife.3o
- 0 0 -1 0 16 0 nailbox.3o
- 0 0 -1 0 12 0 gbbull.3o
- 0 0 -1 0 131 0 invis.3o invis.ani
- 0 0 -1 0 0 0 alarm1.3o
-
-
- *****************************************************************
- * *
- * 3D ROCKETS DEFINITION *
- * *
- *****************************************************************
-
- [ROCKETS]
- 6 [BW GF Ard CRd Pwr Rfl Light Auto]
-
- 3d_MODEL = disk.3o ;
- ANIMATION = disk.ani ; Hero Golden Disk
- 13 0 120 42 30 0 0 1 ;
-
- 3d_MODEL = axe.3o ; Axe
- ANIMATION = axe.ani ;
- 13 0 120 42 42 0 0 0 ;
-
- 3d_MODEL = ;
- ANIMATION = ; Auto
- 13 0 50 42 10 0 0 0 ;
-
- 3d_MODEL = ;
- ANIMATION = ; Shoot-Gun
- 13 0 50 42 20 0 0 0 ;
-
- 3d_MODEL = arrow.3o ;
- ANIMATION = arrow.ani ; Arrow-Gun
- 13 0 120 42 50 0 1 0 ;
-
- 3d_MODEL = jdisk.3o ;
- ANIMATION = jdisk.ani ; Joker's disk
- 13 0 120 42 25 0 0 1 ;
-
-
-
- *****************************************************************
- * *
- * SEPARATE PARTS DEFINITION *
- * *
- *****************************************************************
-
- [SEPARATE]
- 9
- HH RIGHT = hrhand.3m *** HERO ***
- ANI_B = hrh_a.ani
- ANI_A = hrh_b.ani
- HH LEFT = hlhand.3m
- ANI_A = hlh_a.ani
- ANI_B = hlh_b.ani
- HH HEAD = Hhead.3m
- ANI_A = Hhead_a.ani
- ANI_B = Hhead_b.ani
- ************************************************* JOKER ***
- JJ RIGHT = jrhand.3m
- ANI_B = jrh_a.ani
- ANI_A = jrh_b.ani
- J LEFT = jlhand.3m
- ANI_A = jlh_a.ani
- ANI_B = jlh_b.ani
- J HEAD = jhead.3m
- ANI_A = jhead_a.ani
- ANI_B = jhead_b.ani
- ************************************************* PANISHER ***
- Pan Right = prhand.3m
- = prh_a.ani
- = prh_b.ani
- Pan Left = plhand.3m
- = plh_a.ani
- = plh_b.ani
- Pan Head =
- =
- =
-
-
-
-
-
- *****************************************************************
- * *
- * BMP BLOWS DEFINITION *
- * *
- *****************************************************************
-
- [BLOWS]
- 14 ; GLASS, X_CLIP, FileName
- 10 0 bullet.obj
- 0 0 point.obj
- 0 0 point.obj
- 0 0 point.obj
- 10 0 point.obj
- 0 0 point.obj
- 1 0 point.obj
- 1 0 point.obj
- 0 0 point.obj
- 0 0 point.obj
- 11 0 glass.obj
- 0 0 wood.obj
- 2 0 blood.obj
- 2 0 sparks.obj
-
-
-
-
-
- *****************************************************************
- * *
- * WEAPONS DEFINITION *
- * *
- *****************************************************************
-
- [WEAPONS]
- 3 ; RType, Smke, RldTm, YSh, RZ0, DAm, Limit, Start
- MODEL=ogun6.3o
- STAT =ogun6.ani
- SHOOT=ogatck.ani
- 3 2 56 32 200 20 120 25
- MODEL=disk.3o
- STAT =dstat.ani
- SHOOT=dattack.ani
- 0 0 26 15 440 20 80 20
- MODEL=cross.3o
- STAT =cross.ani
- SHOOT=crossa.ani
- 4 0 60 32 320 10 40 5
-
-
-
-
-
-
- *****************************************************************
- * *
- * SOUNDS DEFINITION *
- * *
- *****************************************************************
-
- [SOUNDS]
- 00: =
- 01: Scr. Click = scrclic.sfx
- 02: Item Up =
- 03: SwapWeapon = wswap.sfx
- 04: =
- 05: =
- 06: =
- 07: =
- 08: Boumc =
- 09: DOpen =
- 10: DClose =
- 11: Start Move = smove.sfx
- 12: End Move =
- 13: =
- 14: Broke Wood =
- 15: Broke Glass =
- 16: =
- 17: =
- 18: =
- =
- 20: ATTACK =
- 21: Joker =
- 22: Punisher =
- 23: =
- 24: =
- 25: =
- 26: =
- 27: =
- 28: =
- =
- 30: DEATH = h_die.sfx
- 31: Joker = j_die.sfx
- 32: Punisher = p_die.sfx
- 33: =
- 34: =
- 35: =
- 36: =
- 37: =
- 38: =
- =
- 40: HIT =
- 41: Joker = j_hit.sfx
- 42: Punisher =
- 43: =
- 44: =
- 45: =
- 46: =
- 47: =
- 48: =
- =
- 50: SEPARATE =
- 51: Joker = j_die.sfx
- 52: Punisher = p_die.sfx
- 53: =
- 54: =
- 55: =
- 56: =
- 57: =
- 58: =
- =
- 60: MWeak Up =
- 61: Joker = j_hit.sfx
- 62: Punisher = p_hit.sfx
- 63: =
- 64: =
- 65: =
- 66: =
- 67: =
- 68: =
- =
- 70: 1 = axe.sfx
- 71: axe 2 = axe.sfx
- 72: 3 = axe.sfx
- 73: bull 4 = poi.sfx
- 74: 5 =
- 75: 6 = axe.sfx
- 76: =
- 77: =
- 78: =
- =
- 80: =
- 81: GunFire 1 = shoot.sfx
- 82: GunFire 2 =
- 83: GunFire 3 = shoot.sfx
- 84: GunFire 4 =
- 85: GunFire 5 =
- 86: =
- 87: =
- 88: =
- =
- 90: BACK GROUND = BACK\back01.sfx
- 91: 02 = BACK\back02.sfx
- 92: 03 = BACK\back03.sfx
- 93: 04 = BACK\back04.sfx
- 94: 05 = BACK\back05.sfx
- 95: 06 = BACK\back06.sfx
- 96: 07 = BACK\back07.sfx
- 97: 08 = BACK\back08.sfx
- 98: 09 = BACK\back09.sfx
- 99: 10 = BACK\back10.sfx
- 100: aproc = aproc.sfx
- 101: ins = ins.raw
- [SOUNDS_END]
-
- END.
-
- *